This was a group project in my Digital Animation course at WSUV.
Our Artists Statement:
Upon a checkered asteroid strewn with the corpses of soldiers, a wounded king gasps for breath—only to receive a brutal crunch from the last remaining pawn of the enemy. Horrified and disgusted by what is inflicted upon the king, a valiant pawn seeks justice against this degenerate deed.
Enamored by the playful charm of various action-adventure anime (most notably Dragon Ball Z) our team attempted to convey in 3D animation some key features of these 2D series—the animation principles of squash-and-stretch, staging, and exaggeration.
Squash-and-stretch is a ubiquitous feature of our animation, as every movement of the pawns utilized it to at least some degree. Staging proved quite instrumental in conveying the desired feel in certain scenes; even the slightest downward or upward tilt of the camera can alter perception and mean the difference between a character appearing powerless or powerful. Exaggeration, being wholeheartedly embraced by many shōnen anime, was an aspect that we felt was essential to incorporate into the sound effects, the impact of the combat, and the physical strength of the characters.
Dillon Gohl, Daniel Inouye, Jenna Seng, and Natalie Quinn created this project for DTC 335 (Digital Animation) at Washington State University Vancouver.
on this project was in conceptualization, storyboarding, working in maya to assemble aspects of the scene, as well as, animating the beginning of the animation.